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Thread Statistics | Show CCP posts - 5 post(s) |

Templar Nato
Clockwork Pineapple
1
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Posted - 2012.04.25 06:07:00 -
[1] - Quote
Tenris Anis wrote:Sigurd Sig Hansen wrote:
Oh yeah and they made it harder.... Something people have been asking CCP to do with PVE for YEARS
Adapt or die
Well, at least the 0.0 ppl will stop QQing about incursions and go back to QQing about lvl 4s while they quietly count the money made by their tech moons.
Actually vgs are not really that much harder. They just need more time to get cleared. How is it harder to watch npcs explode longer? If they would have increased npc damage or reduced our tanks, but keep the maximum possible isk the same (minus those 10%), than I could agree that its harder. But that is not what they changed, they just make us now shoot longer on rats. Still you are right, adapt or die is the call and people already starting to adapt. Assaults are the new vgs. And vanguards are the new scouts.
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Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 06:31:00 -
[2] - Quote
Trinity Six wrote:Ya, Assaults WERE going to be the new vanguards with what we saw on Sisi and read in the patch notes. Then CCP decided they actually love to lie to their gaming population, and ****** us all in our asses.
Yeah, I was pretty surprised to see the changes on TQ were actually more severe that what we experimented with on Sisi.
At this point is seems like a waste of development time to have poured so many resources into creating content like this only to make it pointless to run. |

Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 07:13:00 -
[3] - Quote
xVx dreadnaught wrote:really, I think blitz fleets will still be possible for the Vanguard sites. They may never be as profitable again.
I have no doubt that with time people who stick with incursions will figure out the best min/ max and get the times down a little, though the issue will be keeping the dedicated members in those Communities. People were obviously Incursioning first and foremost for the money and when Incursioning is no longer equally or more attractive than other alternatives I can't see people following the Incursion train everywhere.
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Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 07:26:00 -
[4] - Quote
IMeres wrote:First of all, I don't think it's as bad as people make it out to be (haven't tried Incursions post-nerf yet). It wouldn't be the first time people have cried 'X is dead' only for X to reemerge alive and well 1-2 months afterward.
However, if once people really start trying adapt and theory-craft new setups the situation proves to really be as bad as people think, then yes, Incursions are dead.
I really hope someone does theorycraft something that works. We've definitely tried a number of things and haven't seen anything that makes a significant difference yet. |

Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 08:57:00 -
[5] - Quote
Xorv wrote:Until Incursions are removed from High Sec or lose CONCORD protection they can never be nerfed enough, and yes lvl 4s should be next.
Let's do away with ISK and we can all just buy Credits from CCP. |

Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 09:45:00 -
[6] - Quote
There is no such thing as a Blitz fleet anymore, since blitzing isn't possible with the changes to the mechanics. |

Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 09:52:00 -
[7] - Quote
Keith Planck wrote:Templar Nato wrote:There is no such thing as a Blitz fleet anymore, since blitzing isn't possible with the changes to the mechanics. Vanguard blitz fleets used to do OTAs and NMCs in 3-4 minutes, that has been nerfed to 5-6 minutes for NMCs and 7-8 minutes for OTAs. It's not "blitzing" anymore but they have pretty much made it so ONLY shiny ships with high dps will be able to make decent money.
I'll agree with that. I have a feeling that people flying those shiny ships are going to start looking for income sources though, which will in turn make fleets more difficult/ time consuming to get up.
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Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 09:53:00 -
[8] - Quote
Ugh ... double post. |

Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 09:54:00 -
[9] - Quote
Triple post fail. |

Templar Nato
Clockwork Pineapple
2
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Posted - 2012.04.25 10:02:00 -
[10] - Quote
Aryana Ucksth wrote:
Did you actually read my post?
I don't think you did. I was suggesting nullsec incursions to get nerfed as well. Do you not understand why? I will tell you why: Because we, and by we, I mean nullbears, already know where all possible nullsec incursions can spawn, and have jump bridge networks around them. Whenever they spawn in friendly space, we all go jew it up, we have tons of scouts, and the area is locked down. In hisec there is some risk of suicide ganking. During a nullsec incursion there is zero risk, and I am not given to exaggeration.
Nullsec incursions, by and large, rarely get run, because they often spawn in space where the local sov holders don't know what to do with them (looking at you, SMA), and therefore usually ran their courses and despawned at 0%. Lowsec incursions were where we were making bank. Not nullsec.
Lowsec incursions are the riskiest, as they can not be locked down and hellcamped like nullsec incursions, and there is no Concord like in hisec. A small ahac gang can come in and mess your day up if (when) you get lazy.
Whining? Nah. No whining. Just sad, because this was a fun social thing for ~everyone~ that isn't going to happen anymore unless CCP backs off a little on the nerfbat.
Well put. |

Templar Nato
Clockwork Pineapple
7
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Posted - 2012.04.26 08:25:00 -
[11] - Quote
How did this end up as a ****-swinging contest between PvE content in WH space and Incursions? idgi
"My PvE content is more bad ass than your PvE content" doesn't exactly move the conversation forwards. |

Templar Nato
Clockwork Pineapple
7
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Posted - 2012.04.26 08:57:00 -
[12] - Quote
Fronkfurter McSheebleton wrote:Leads back to the "risk free isk" argument that so many people are using.
Seems like most people who use that argument haven't run Incursions. It's usually the crutch of people who are angry because they feel like they're not being compensated properly for what ever they do to make their Eve income.
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Templar Nato
Clockwork Pineapple
7
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Posted - 2012.04.26 08:59:00 -
[13] - Quote
If Incursions were such amazing, risk-free ISK why wasn't everyone running them? |

Templar Nato
Clockwork Pineapple
8
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Posted - 2012.04.26 09:14:00 -
[14] - Quote
Tenris Anis wrote:Templar Nato wrote:If Incursions were such amazing, risk-free ISK why wasn't everyone running them? They are boring? People did not notice? People did not want that ISK anyway? People did not want to make an alt for them? People did not like the nomadic lifestyle? People have better things to do? People needed to defend their tech moon instead? People have no bots to run them? People preferred isk from explorations? People preferred farming sanctums with their titan? People preferred more ISK from Wormholes? Market games are way more profitable than Incursions ever were and so people preferred them? People preferred to afk or bot mine on 10 Accounts? People could make more isk in missions than in bad vg fleets? There are many good reasons not to run incursions even when they are top money. Just pick one of many reasons, or chose a reason not listed here.
That's pretty well my point ... Even though the ISK was attractive, people weren't running Incursions to the exclusion of everything else. |

Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.26 19:31:00 -
[15] - Quote
Apolyon I wrote:these hisec bears have been spoiled by CCP for too long.
A good chunk of incursioners live in null sec, myself included.
Apolyon I wrote:they're mad because they're in their right place.
if you claim that you're more about community and interactive between players, a bit reduce in isk wouldn't bother you
Please read the thread. A lot of us have stated that we would have been fine with a single Nerf (either make the sites longer or reduce the ISK payout per site). Double nerfing incursions has made them a waste of time to run.
Apolyon I wrote:I dont see any nullsec corps complaining.
Again, please read the thread. A number of people have stated their frustration that low sec and 0.0 Incursions were nerfed as well as the high sec ones. |

Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.26 23:33:00 -
[16] - Quote
Tyberius Franklin wrote:Myz Toyou wrote:Just stealing a quote from a different thread:
"Despite the numerous claims that Incursions were all about the social aspect and fleeting up and having fun, nobody wants to run them now that they don't pay as well and people might actually lose ships." How can you loose ships now that they are easier, though much longer, than they were before?
The Incursion nerf made the sites harder, not easier. Not sure where you're getting your information from.
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Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.27 07:07:00 -
[17] - Quote
Tyberius Franklin wrote:Apparently not the same source your info is coming from. I've been hearing that they are just longer from a VG perspective. Don't know anyone who runs assaults, but to that point I suppose I am at folly for using hearsay instead of going out and finding the results directly.
My information is from first hand experience. Whilst there is obviously still a formula to run sites successfully, the incoming DPS in some of them has been increased significantly and is more lumpy, therefore making the sites harder. |

Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.27 09:00:00 -
[18] - Quote
Tenris Anis wrote:But is this really a big deal? As long as the encounters are overall still easy. Twice close to zero risk from npcs is still close to zero risk. And it is not like the site actually got twice as hard, they just got harder compared to mind numbing easy. Which is important for the risk vs reward equation, but not so much for the feel of the sites.
The difference is significant enough that I was watching tanked T3s explode before reps hit (with a booster running in sys). I wouldn't say the sites are twice as hard, just incoming DPS is a lot more lumpy. I actually think it's a good thing since it keeps logi pilots awake and makes the sites a challenge, however dropping effective rewards to less than mission bounty+ payout is harsh. It's hard to keep a community together when there is greater reward and far less risk running a L4 mission where it's rare that you're even pointed and can manage aggro by sequencing the triggers.
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Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.27 09:05:00 -
[19] - Quote
xVx dreadnaught wrote: The problem is there is no isk/hour increase as you go up the different size sites. So there is no incentive to do the bigger sites... and this is why people have just farmed Vanguards, because they had no reason to do bigger riskier sites for less isk.
If they made the bigger sites pay out more per hour then more people would want to form up Assaults and HQ's
I would have really liked to see the Assaults buffed as stated in some of the information released before the patch and perhaps the HQs as well. They're obviously a more challenging site to run, not just from the standpoint of the fleet required to run the site, but the logistics required to keep a fleet that size together and running as people come and go. It would make sense to me that those increased efforts would translate to more ISK/ hr for everyone involved just as the rewards are greater in more dangerous wormholes, to cite the examples listed previously in this thread.
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Templar Nato
Clockwork Pineapple
11
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Posted - 2012.04.27 19:36:00 -
[20] - Quote
Apolyon I wrote:60-70m/hr seem a reasonable payout for HS VG
I finally agree with you.
My issue has been that HS VG has been nerfed far more than this. |

Templar Nato
Clockwork Pineapple
14
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Posted - 2012.04.30 08:37:00 -
[21] - Quote
CCP Affinity wrote:We will be monitoring the feedback and looking at the stats over the next couple of months, comparing them to the stats we had pre-escalation, to see how things look once everyone has settled into the new changes.
Thank you. It's great to know someone is listening.
I'm sure the data will show that the changes gutted the Incursioning community and will warrant a second look at what was done.
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